What makes WildStar live up to the hype?
There is a lot WildStar got right for my gaming.
1. Humor – it has been a long time since any game had a true sense of humor which was interlaced within the game itself. Others are so serious any real humor would “break the immersion”
2. Combat – I am in control of what my character does. If my fat fingers are too heavy on the controls (common for us older players /tease) I have to deal with it. But finally…. FINALLY I am in control of what my character does. I see him/her winding up to land something, I move, I stun I am able to do something other than hit a “kick” and hope something happens. Additionally, I have noticed some mobs have the little one you can double dash out of but that will put you in a bigger hit. I love this. Add to the fact if I have trouble with something I can regroup and reset up. This type of fluidity in combat is more than necessary, its long overdue. Having done my first adventures this weekend, (sans the bugs in a couple options within the adventure) the idea the group can decide what we are doing and actually make choices is simply awesome. Thank you for making me a part of it vs a scripted actor in it WildStar!
3. Crafting/housing. I put this together because there is a symbiotic relationship to it. Putting my first house together and being able to choose not just an aesthetic appeal but having functional pieces is simply brilliant. Yes I have my BBQ pit…no real functional value. But I also have my garden (plants and such for my tradeskills) and my crafting station. This means when I want my solo personal time, I can do so, in my own space. Its no different than having a hobby at home. Does it take away from having to farm mats. No, but it gives additional value to doing so. Farm the mats and gather seeds. Now that mat has a second use, or a third if I get that seed again. This was simply smart. Farmville within the game and without all the “extra” farmville bits. Point and purpose strikes again. The great part… non of it takes away from the zen of your space. Overall in tradeskills I am simply learning the basics, but I am not unhappy with it at all. Great flow (so much better than last beta weekend.
4. Classes – Simple and elegant. But I get to make them what I want. I was lucky. I found something I wanted right away (Medic). I read nothing about it. I found the idea of personal defibrillators not only hilarious but absolutely unique. And my person looks like a bad ass. I can move and use my abilities. This was my second character. I started with an Engineer. Loved him too, but it wasn’t that “like a glove” feeling (what can I say I like to heal). Esper – meh. After being able to run around and do my abilities it was tough to play one that had to sit still. But, in saying that, it was not a pushover. Warrior – didn’t play that, left it up to my buddy. I have played too many games where I wear a sword, was happy to hang that up. Stalker – wow… if you like DPS, roll this bad boy (or girl). Lots of fun, very fast, you KNOW you are there for dps and everything flowed very well. I didn’t do a spell slinger yet because… well I haven’t Honestly felt a bit too SWTOR (and I am still a bit sore at them) for me to play right now. I have also done Soldier (fun), Settler (win), Scientist (bleh) but haven’t gotten to explorer yet. What was the point of this long windbag section – YOU are in control. Period. And the glasses have their humor and fun period. Just one thing Why can’t Exile women have a single pony tail… /rude (No really my wife was not happy).
5. The world is simply cohesive. There are a couple of things I want to say are missed opportunities, but that is unfair. The game unfolds well. Just have to get off the starting area. I need to feel freedom in a game and the simple fact is I do. Don’t want to quest, take the less efficient route of exploring and killing (old school way). You will find that too is a lot of fun. See what is around you, that rock formation may just be a mob!!! (no really that happened to me). Dominion wants to own it, Exiles have no where else to go. There is a sense of busy, sense of purpose and a sense of want as a player. The art style fits the humor and both explain more about the game than anything else.
6. 20/40 man raids. Are you kidding me!?!?! Its about time this returned. Let us have point and purpose in what we do. Let a guild have a meaning beyond I have 4 other friends and we can do 99% of the content. You mean I have to recruit folks and make a cohesive team of 20/40 people. THANK YOU! If I want to do it all solo, I can go play a single player game. It may not seem like it to some, but this creates a deep social connection. If you are a small guild, you will need to find other small guilds. This isn’t a “maybe” this is a must. This is exactly why SWTOR failed early on with its raid content. I could just take 10 folks and make it work with 6 carrying 4. Now however, now we have to get 20 folks and due to game mechanics they have to pay attention. This is fertile ground for “growing” your team and giving everyone something to do. This is very old school (and 40 is still less than 75 in a world before vent/mumble etc) and well received because now a true guild has to form up, have a plan, execute the plan and implement the structure only to then be ready to adjust to the make up and dance. This honestly gives me the feeling of Chardok (sheer number of mobs) plus Safety dance (but harder) and Karazhan (pure number of mobs, varied scenarios and a need of true teamwork). Yeah this is exciting.
7. PVP is simple and fun. I wasn’t stunned to death and killed (hello WoW, hello SWTOR). Not sure what brainchild decided hey, stun and stab to death is pure PVP fun. I know it is for the stun and stabber, but its not for everyone else not matter how much epeen waiving is going on. Once again I felt I was in control. The new break out component (thank you for changing this) made for an excellent form which quickly became part of natural play. It was time to reprogram my nostromo so I didn’t have to jump back and forth to my keyboard. I certainly learned people are adapting to PVP quicker than I am!!!!
8. Questing is something I hesitate to talk about. Because no matter what we all say, questing allows us to move forward. Of course its repetitive. The thing is it is slightly LESS repetitive than hanging out at a camp spot and killing mobs for hours at a time. But you know what they do have, random named/rares you can go hunting for. While you may not look at this as questing in the general sense, clearly if you are seeking them out then you are taking part in the most defined explanation of the word Quest. After all was not the Golden Chalice a “quest”. Just saying folks
Now what I don’t like (its a small list) -
1. Exile opening story
2. Unfortunately chat is starting to be populated by the “wow was the first mmo” trolls
3. Starting area (too linear for me, but I can now get through it VERY VERY quickly).
4. Linking up with fellow players who didn’t go to the same secondary start area is a pita. I don’t mind the running around actually as I learned a lot in doing so. However, I should have paid more attention. All guilds need to understand this as they start. Have a plan for linking up. Zones are not attached as you might think they are. This is a gripe and not a reason not to play.
5. Last patch (yes I know its beta, hence why I am rating it) introduced a few cumbersome bugs which directly could interfere with play/visuals. Easy fix it to /reloadui but still a step back to make a step forward was a bit rough.
6. Talk about going FTP. Probably (hopefully) just a rumor. It is my belief you get what you pay for. And unfortunately I have seen in the world of rash FTP to survive the business world, the FTP players are too often the squeakiest wheel and demand changes that harm the games. I was told this was just a rumor and I pray it is.
10.00 Points (start for all games)
-0.25 for bugs that formed from last patch (step backwards)
-0.25 for a completely linear start. (I get why, I just don’t like it)
-0.25 for preset factions (this is lazy pvp set up)
9.25 rating for current standing as a beta game.
“Current standing as a beta” takes into account there are bugs. If a bug was mentioned this is because it popped up as new and interfered with game play. General crashes or other “normal” beta problems are again already accounted for.